Smooth Scroll
This will hide itself!

AMIR PEPPER

I BUILD GAMES

AND THE SYSTEMS AND SOUNDS THAT MAKE THEM FEEL ALIVE

Most developers build the game and hand the audio to someone else. I do both — I architect gameplay and tools in Unity, and I build the audio systems that bring a world to life, down to shipping my own Wwise-inspired middleware.

Systems, sound, and the way they shape what a player feels — that's the work.

TWO SIDES

ONE CRAFT

I write the code.

Gameplay systems, tools, and engine architecture in C# and Unity. I build them decoupled on purpose — one clear source of truth, clean seams, so the rest of the game can hook in without tangling. When the engine doesn't do what a game needs, I build the part that does. The point was never clever code; it's systems that hold a feeling and let the whole team build on them.


The rare part isn't either half. It's that I do both, on the same project, speaking both languages.

I work on the sound.

Not a folder of files dropped off with a "good luck" — I build interactive audio that reacts to the game in real time and pushes it forward, designed around the feeling you're reaching for. I'd rather sit with your game, understand what it's trying to make a player feel, and build sound in service of that. Plus years running live broadcast, where it has to work the first time, there's not second take.

Experiences

2024 - 2026

Sound Supervisor

i24News - Secondary technical authority for sound across an international live news channel

2026 - Now

Live TV Sound Engineer

Channel 13 News

2024 - Now

Game Developer

Independent, currently build Lost In Imagination, and shipping open source tooling

2022 - 2023

Lecturer, Game Sound Design

Ariel University Taught interactive audio and Unity/Wwise workflows at university level.

2021 - Now

Audio Systems & Design

Independent Designing and engineering game audio — from individual sound design to full middleware.

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

13:51:18

Smooth Scroll
This will hide itself!

AMIR PEPPER

I BUILD GAMES

AND THE SYSTEMS AND SOUNDS THAT MAKE THEM FEEL ALIVE

Most developers build the game and hand the audio to someone else. I do both — I architect gameplay and tools in Unity, and I build the audio systems that bring a world to life, down to shipping my own Wwise-inspired middleware.

Systems, sound, and the way they shape what a player feels — that's the work.

TWO SIDES

ONE CRAFT

I write the code.

Gameplay systems, tools, and engine architecture in C# and Unity. I build them decoupled on purpose — one clear source of truth, clean seams, so the rest of the game can hook in without tangling. When the engine doesn't do what a game needs, I build the part that does. The point was never clever code; it's systems that hold a feeling and let the whole team build on them.


The rare part isn't either half. It's that I do both, on the same project, speaking both languages.

I work on the sound.

Not a folder of files dropped off with a "good luck" — I build interactive audio that reacts to the game in real time and pushes it forward, designed around the feeling you're reaching for. I'd rather sit with your game, understand what it's trying to make a player feel, and build sound in service of that. Plus years running live broadcast, where it has to work the first time, there's not second take.

Experiences

2024 - 2026

Sound Supervisor

i24News - Secondary technical authority for sound across an international live news channel

2026 - Now

Live TV Sound Engineer

Channel 13 News

2024 - Now

Game Developer

Independent, currently build Lost In Imagination, and shipping open source tooling

2022 - 2023

Lecturer, Game Sound Design

Ariel University Taught interactive audio and Unity/Wwise workflows at university level.

2021 - Now

Audio Systems & Design

Independent Designing and engineering game audio — from individual sound design to full middleware.

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

13:51:18

Smooth Scroll
This will hide itself!

AMIR PEPPER

I BUILD GAMES

AND THE SYSTEMS AND SOUNDS THAT MAKE THEM FEEL ALIVE

Most developers build the game and hand the audio to someone else. I do both — I architect gameplay and tools in Unity, and I build the audio systems that bring a world to life, down to shipping my own Wwise-inspired middleware.

Systems, sound, and the way they shape what a player feels — that's the work.

TWO SIDES

ONE CRAFT

I write the code.

Gameplay systems, tools, and engine architecture in C# and Unity. I build them decoupled on purpose — one clear source of truth, clean seams, so the rest of the game can hook in without tangling. When the engine doesn't do what a game needs, I build the part that does. The point was never clever code; it's systems that hold a feeling and let the whole team build on them.


The rare part isn't either half. It's that I do both, on the same project, speaking both languages.

I work on the sound.

Not a folder of files dropped off with a "good luck" — I build interactive audio that reacts to the game in real time and pushes it forward, designed around the feeling you're reaching for. I'd rather sit with your game, understand what it's trying to make a player feel, and build sound in service of that. Plus years running live broadcast, where it has to work the first time, there's not second take.

Experiences

2024 - 2026

Sound Supervisor

i24News - Secondary technical authority for sound across an international live news channel

2026 - Now

Live TV Sound Engineer

Channel 13 News

2024 - Now

Game Developer

Independent, currently build Lost In Imagination, and shipping open source tooling

2022 - 2023

Lecturer, Game Sound Design

Ariel University Taught interactive audio and Unity/Wwise workflows at university level.

2021 - Now

Audio Systems & Design

Independent Designing and engineering game audio — from individual sound design to full middleware.

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth
or indie teams who want audio built with the game,
not bolted on after.

Either way, let's talk :)

13:51:18