This will hide itself!
GAME DEV
GAME AUDIO
SOUND DESIGNER
STORYTELLER
STORYTELLER
SOUND DESIGNER
GAME AUDIO
GAME DEV
I BUILD GAMES
AND THE SYSTEMS AND SOUNDS THAT MAKE THEM FEEL ALIVE
Most developers build the game and hand the audio to someone else. I do both — I architect gameplay and tools in Unity, and I build the audio systems that bring a world to life, down to shipping my own Wwise-inspired middleware.
Systems, sound, and the way they shape what a player feels — that's the work.
TWO SIDES
ONE CRAFT
I write the code.
Gameplay systems, tools, and engine architecture in C# and Unity. I build them decoupled on purpose — one clear source of truth, clean seams, so the rest of the game can hook in without tangling. When the engine doesn't do what a game needs, I build the part that does. The point was never clever code; it's systems that hold a feeling and let the whole team build on them.
The rare part isn't either half. It's that I do both, on the same project, speaking both languages.
I work on the sound.
Not a folder of files dropped off with a "good luck" — I build interactive audio that reacts to the game in real time and pushes it forward, designed around the feeling you're reaching for. I'd rather sit with your game, understand what it's trying to make a player feel, and build sound in service of that. Plus years running live broadcast, where it has to work the first time, there's not second take.
Experiences
2024 - 2026
Sound Supervisor
i24News - Secondary technical authority for sound across an international live news channel
2026 - Now
Live TV Sound Engineer
Channel 13 News
2024 - Now
Game Developer
Independent, currently build Lost In Imagination, and shipping open source tooling
2022 - 2023
Lecturer, Game Sound Design
Ariel University Taught interactive audio and Unity/Wwise workflows at university level.
2021 - Now
Audio Systems & Design
Independent Designing and engineering game audio — from individual sound design to full middleware.
This will hide itself!
GAME DEV
GAME AUDIO
SOUND DESIGNER
STORYTELLER
STORYTELLER
SOUND DESIGNER
GAME AUDIO
GAME DEV
I BUILD GAMES
AND THE SYSTEMS AND SOUNDS THAT MAKE THEM FEEL ALIVE
Most developers build the game and hand the audio to someone else. I do both — I architect gameplay and tools in Unity, and I build the audio systems that bring a world to life, down to shipping my own Wwise-inspired middleware.
Systems, sound, and the way they shape what a player feels — that's the work.
TWO SIDES
ONE CRAFT
I write the code.
Gameplay systems, tools, and engine architecture in C# and Unity. I build them decoupled on purpose — one clear source of truth, clean seams, so the rest of the game can hook in without tangling. When the engine doesn't do what a game needs, I build the part that does. The point was never clever code; it's systems that hold a feeling and let the whole team build on them.
The rare part isn't either half. It's that I do both, on the same project, speaking both languages.
I work on the sound.
Not a folder of files dropped off with a "good luck" — I build interactive audio that reacts to the game in real time and pushes it forward, designed around the feeling you're reaching for. I'd rather sit with your game, understand what it's trying to make a player feel, and build sound in service of that. Plus years running live broadcast, where it has to work the first time, there's not second take.
Experiences
2024 - 2026
Sound Supervisor
i24News - Secondary technical authority for sound across an international live news channel
2026 - Now
Live TV Sound Engineer
Channel 13 News
2024 - Now
Game Developer
Independent, currently build Lost In Imagination, and shipping open source tooling
2022 - 2023
Lecturer, Game Sound Design
Ariel University Taught interactive audio and Unity/Wwise workflows at university level.
2021 - Now
Audio Systems & Design
Independent Designing and engineering game audio — from individual sound design to full middleware.
This will hide itself!
GAME DEV
GAME AUDIO
SOUND DESIGNER
STORYTELLER
STORYTELLER
SOUND DESIGNER
GAME AUDIO
GAME DEV
I BUILD GAMES
AND THE SYSTEMS AND SOUNDS THAT MAKE THEM FEEL ALIVE
Most developers build the game and hand the audio to someone else. I do both — I architect gameplay and tools in Unity, and I build the audio systems that bring a world to life, down to shipping my own Wwise-inspired middleware.
Systems, sound, and the way they shape what a player feels — that's the work.
TWO SIDES
ONE CRAFT
I write the code.
Gameplay systems, tools, and engine architecture in C# and Unity. I build them decoupled on purpose — one clear source of truth, clean seams, so the rest of the game can hook in without tangling. When the engine doesn't do what a game needs, I build the part that does. The point was never clever code; it's systems that hold a feeling and let the whole team build on them.
The rare part isn't either half. It's that I do both, on the same project, speaking both languages.
I work on the sound.
Not a folder of files dropped off with a "good luck" — I build interactive audio that reacts to the game in real time and pushes it forward, designed around the feeling you're reaching for. I'd rather sit with your game, understand what it's trying to make a player feel, and build sound in service of that. Plus years running live broadcast, where it has to work the first time, there's not second take.
Experiences
2024 - 2026
Sound Supervisor
i24News - Secondary technical authority for sound across an international live news channel
2026 - Now
Live TV Sound Engineer
Channel 13 News
2024 - Now
Game Developer
Independent, currently build Lost In Imagination, and shipping open source tooling
2022 - 2023
Lecturer, Game Sound Design
Ariel University Taught interactive audio and Unity/Wwise workflows at university level.
2021 - Now
Audio Systems & Design
Independent Designing and engineering game audio — from individual sound design to full middleware.






