Main Menu

About the project

Created during a game jam where speed and creativity took precedence over polish. The challenge was delivering cohesive sound design and audio implementation under tight deadlines—designing, recording, editing, and integrating audio assets while the game itself was being built in real-time.

The project embraced the game jam philosophy: iterate quickly, make bold creative choices, and ship something playable and fun. The audio needed to enhance gameplay immediately without extensive tuning or multiple revision cycles.

YEAR

2024

ROLE

  • Sound Designer

  • Audio Implementor

One of the various game modes
One of the various game modes
Game Over Menu
One of the various game modes

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

15:00:37

Smooth Scroll
This will hide itself!
Main Menu

About the project

Created during a game jam where speed and creativity took precedence over polish. The challenge was delivering cohesive sound design and audio implementation under tight deadlines—designing, recording, editing, and integrating audio assets while the game itself was being built in real-time.

The project embraced the game jam philosophy: iterate quickly, make bold creative choices, and ship something playable and fun. The audio needed to enhance gameplay immediately without extensive tuning or multiple revision cycles.

YEAR

2024

ROLE

  • Sound Designer

  • Audio Implementor

One of the various game modes
One of the various game modes
Game Over Menu
One of the various game modes

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

15:00:37

Smooth Scroll
This will hide itself!
Main Menu

About the project

Created during a game jam where speed and creativity took precedence over polish. The challenge was delivering cohesive sound design and audio implementation under tight deadlines—designing, recording, editing, and integrating audio assets while the game itself was being built in real-time.

The project embraced the game jam philosophy: iterate quickly, make bold creative choices, and ship something playable and fun. The audio needed to enhance gameplay immediately without extensive tuning or multiple revision cycles.

YEAR

2024

ROLE

  • Sound Designer

  • Audio Implementor

One of the various game modes
One of the various game modes
Game Over Menu
One of the various game modes

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth
or indie teams who want audio built with the game,
not bolted on after.

Either way, let's talk :)

15:00:37

Smooth Scroll
This will hide itself!