Lost In Imagination

OVERVIEW

A 3D first-person psychological horror experience exploring childhood vulnerability and primitive fears through reactive environments and atmospheric design. Built in Unity 6, the game challenges players to navigate surreal predicaments while confronting mental illusions and survival instincts.

Link to Project - click here

Link to Project - click here

About the project

  1. Lost In Imagination merges psychological horror with educational intent, creating an experience where players embody a powerless child navigating distorted realities. Inspired by Silent Hill P.T. and delusional disorder narratives, the game employs a sophisticated scripted event system built on abstract class architecture.

  2. The core technical implementation features a dynamic event queue that responds to player progression, triggering environmental changes and level transitions that force constant adaptation. This reactive level design creates an unpredictable experience where the environment itself becomes an antagonist, mirroring the psychological theme of refusing to accept reality.

  3. Beyond its horror elements, the game aims to serve a deeper purpose: helping players develop mental tools to confront primitive fears—being lost, helpless, and vulnerable—in a controlled, reflective space.

YEAR

2025

ROLE

  • Lead Developer

  • Sound Designer

  • Level Designer

  • UI/UX Designer

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

13:51:18

Smooth Scroll
This will hide itself!

Lost In Imagination

OVERVIEW

A 3D first-person psychological horror experience exploring childhood vulnerability and primitive fears through reactive environments and atmospheric design. Built in Unity 6, the game challenges players to navigate surreal predicaments while confronting mental illusions and survival instincts.

Link to Project - click here

Link to Project - click here

About the project

  1. Lost In Imagination merges psychological horror with educational intent, creating an experience where players embody a powerless child navigating distorted realities. Inspired by Silent Hill P.T. and delusional disorder narratives, the game employs a sophisticated scripted event system built on abstract class architecture.

  2. The core technical implementation features a dynamic event queue that responds to player progression, triggering environmental changes and level transitions that force constant adaptation. This reactive level design creates an unpredictable experience where the environment itself becomes an antagonist, mirroring the psychological theme of refusing to accept reality.

  3. Beyond its horror elements, the game aims to serve a deeper purpose: helping players develop mental tools to confront primitive fears—being lost, helpless, and vulnerable—in a controlled, reflective space.

YEAR

2025

ROLE

  • Lead Developer

  • Sound Designer

  • Level Designer

  • UI/UX Designer

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

13:51:18

Smooth Scroll
This will hide itself!

Lost In Imagination

OVERVIEW

A 3D first-person psychological horror experience exploring childhood vulnerability and primitive fears through reactive environments and atmospheric design. Built in Unity 6, the game challenges players to navigate surreal predicaments while confronting mental illusions and survival instincts.

Link to Project - click here

Link to Project - click here

About the project

  1. Lost In Imagination merges psychological horror with educational intent, creating an experience where players embody a powerless child navigating distorted realities. Inspired by Silent Hill P.T. and delusional disorder narratives, the game employs a sophisticated scripted event system built on abstract class architecture.

  2. The core technical implementation features a dynamic event queue that responds to player progression, triggering environmental changes and level transitions that force constant adaptation. This reactive level design creates an unpredictable experience where the environment itself becomes an antagonist, mirroring the psychological theme of refusing to accept reality.

  3. Beyond its horror elements, the game aims to serve a deeper purpose: helping players develop mental tools to confront primitive fears—being lost, helpless, and vulnerable—in a controlled, reflective space.

YEAR

2025

ROLE

  • Lead Developer

  • Sound Designer

  • Level Designer

  • UI/UX Designer

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth
or indie teams who want audio built with the game,
not bolted on after.

Either way, let's talk :)

13:51:18

Smooth Scroll
This will hide itself!