SFX System

OVERVIEW

A comprehensive Unity audio middleware plugin that extends the engine's built-in audio capabilities with professional-grade features inspired by industry-standard tools like Wwise. Available as a free package on GitHub, the system provides developers with advanced audio management, mixing, and implementation tools.

Link to Project - click here

Link to Project - click here

About the project

The SFX System began as a conceptual exploration of professional audio middleware architecture, evolving into a full-featured Unity plugin released publicly via GitHub and Unity's Package Manager.

The system addresses critical gaps in Unity's native audio capabilities by implementing:

  • Voice pooling and management for optimal performance and resource allocation

  • Event-driven architecture enabling dynamic, responsive audio behavior

  • Professional mixing capabilities with multi-bus routing and real-time parameter control

Developed through iterative research and collaboration with AI tools, the project demonstrates both technical audio engineering knowledge and systematic problem-solving in unfamiliar domains. The plugin is packaged as a DLL, allowing seamless integration into any Unity project through the Package Manager.

While functionally complete and production-ready, the system remains in active development with plans for expanded features and continued optimization.

YEAR

2025

ROLE

  • System Designer

  • Lead Developer

  • Audio Engineer

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

15:00:40

Smooth Scroll
This will hide itself!

SFX System

OVERVIEW

A comprehensive Unity audio middleware plugin that extends the engine's built-in audio capabilities with professional-grade features inspired by industry-standard tools like Wwise. Available as a free package on GitHub, the system provides developers with advanced audio management, mixing, and implementation tools.

Link to Project - click here

Link to Project - click here

About the project

The SFX System began as a conceptual exploration of professional audio middleware architecture, evolving into a full-featured Unity plugin released publicly via GitHub and Unity's Package Manager.

The system addresses critical gaps in Unity's native audio capabilities by implementing:

  • Voice pooling and management for optimal performance and resource allocation

  • Event-driven architecture enabling dynamic, responsive audio behavior

  • Professional mixing capabilities with multi-bus routing and real-time parameter control

Developed through iterative research and collaboration with AI tools, the project demonstrates both technical audio engineering knowledge and systematic problem-solving in unfamiliar domains. The plugin is packaged as a DLL, allowing seamless integration into any Unity project through the Package Manager.

While functionally complete and production-ready, the system remains in active development with plans for expanded features and continued optimization.

YEAR

2025

ROLE

  • System Designer

  • Lead Developer

  • Audio Engineer

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

15:00:40

Smooth Scroll
This will hide itself!

SFX System

OVERVIEW

A comprehensive Unity audio middleware plugin that extends the engine's built-in audio capabilities with professional-grade features inspired by industry-standard tools like Wwise. Available as a free package on GitHub, the system provides developers with advanced audio management, mixing, and implementation tools.

Link to Project - click here

Link to Project - click here

About the project

The SFX System began as a conceptual exploration of professional audio middleware architecture, evolving into a full-featured Unity plugin released publicly via GitHub and Unity's Package Manager.

The system addresses critical gaps in Unity's native audio capabilities by implementing:

  • Voice pooling and management for optimal performance and resource allocation

  • Event-driven architecture enabling dynamic, responsive audio behavior

  • Professional mixing capabilities with multi-bus routing and real-time parameter control

Developed through iterative research and collaboration with AI tools, the project demonstrates both technical audio engineering knowledge and systematic problem-solving in unfamiliar domains. The plugin is packaged as a DLL, allowing seamless integration into any Unity project through the Package Manager.

While functionally complete and production-ready, the system remains in active development with plans for expanded features and continued optimization.

YEAR

2025

ROLE

  • System Designer

  • Lead Developer

  • Audio Engineer

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth
or indie teams who want audio built with the game,
not bolted on after.

Either way, let's talk :)

15:00:40

Smooth Scroll
This will hide itself!