SoundSense
An adaptive audio learning platform for indie game developers — Over 150 terms with engine-specific context for Unity, Unreal, and Godot, also avaible as a unity package.
Link to Project - click here
An adaptive audio learning platform for indie game developers — Over 150 terms with engine-specific context for Unity, Unreal, and Godot, also avaible as a unity package.
Link to Project - click here
Link to Project - click here

SoundSense is an audio learning platform built for indie game developers who want to understand sound design without drowning in technical docs. It covers 150 hand-curated audio terms — each with beginner, intermediate, and advanced explanations that adapt to your experience level.
Every term includes engine-specific adapters for Unity, Unreal Engine 5, and Godot 4, showing you exactly where to find each concept in your engine, the relevant API calls, practical import tips, and common gotchas. Learn universal audio principles once, apply them in whichever engine you use.
Features:
Instant term lookup — search any audio concept and get a plain-language explanation tailored to your level
Sound Academy — 18 interactive lessons across 6 modules with quizzes and audio visualizations
Library — a 10-chapter structured roadmap covering 145+ concepts in narrative form
Engine adapters — Unity, Unreal 5, and Godot 4 context for every term (API refs, inspector locations, import settings, pitfalls)
AI-powered explanations — powered by Claude to adapt depth and analogies to where you are in your learning journey
March 2026
Visionary
Tutor
Vibe Coder




An adaptive audio learning platform for indie game developers — Over 150 terms with engine-specific context for Unity, Unreal, and Godot, also avaible as a unity package.
Link to Project - click here
Link to Project - click here

SoundSense is an audio learning platform built for indie game developers who want to understand sound design without drowning in technical docs. It covers 150 hand-curated audio terms — each with beginner, intermediate, and advanced explanations that adapt to your experience level.
Every term includes engine-specific adapters for Unity, Unreal Engine 5, and Godot 4, showing you exactly where to find each concept in your engine, the relevant API calls, practical import tips, and common gotchas. Learn universal audio principles once, apply them in whichever engine you use.
Features:
Instant term lookup — search any audio concept and get a plain-language explanation tailored to your level
Sound Academy — 18 interactive lessons across 6 modules with quizzes and audio visualizations
Library — a 10-chapter structured roadmap covering 145+ concepts in narrative form
Engine adapters — Unity, Unreal 5, and Godot 4 context for every term (API refs, inspector locations, import settings, pitfalls)
AI-powered explanations — powered by Claude to adapt depth and analogies to where you are in your learning journey
March 2026
Visionary
Tutor
Vibe Coder




An adaptive audio learning platform for indie game developers — Over 150 terms with engine-specific context for Unity, Unreal, and Godot, also avaible as a unity package.
Link to Project - click here
Link to Project - click here

SoundSense is an audio learning platform built for indie game developers who want to understand sound design without drowning in technical docs. It covers 150 hand-curated audio terms — each with beginner, intermediate, and advanced explanations that adapt to your experience level.
Every term includes engine-specific adapters for Unity, Unreal Engine 5, and Godot 4, showing you exactly where to find each concept in your engine, the relevant API calls, practical import tips, and common gotchas. Learn universal audio principles once, apply them in whichever engine you use.
Features:
Instant term lookup — search any audio concept and get a plain-language explanation tailored to your level
Sound Academy — 18 interactive lessons across 6 modules with quizzes and audio visualizations
Library — a 10-chapter structured roadmap covering 145+ concepts in narrative form
Engine adapters — Unity, Unreal 5, and Godot 4 context for every term (API refs, inspector locations, import settings, pitfalls)
AI-powered explanations — powered by Claude to adapt depth and analogies to where you are in your learning journey
March 2026
Visionary
Tutor
Vibe Coder



