Viktor's Adventure

OVERVIEW

A 2D horror-adventure game where players guide Viktor, a curious child exploring pitch-black caves. Created as an academic project, the game emphasizes atmospheric tension, environmental storytelling, and audio-driven gameplay to create an unsettling exploration experience.

Link to Project - click here

Link to Project - click here

Main Menu

About the project

Viktor's Adventure is a 2D horror-adventure that explores childhood curiosity through the lens of atmospheric dread. Players navigate dark, mysterious cave systems as Viktor, relying on limited vision and environmental audio cues to progress through increasingly unnerving spaces.

Developed under academic time constraints, the project prioritized functional gameplay and complete delivery over code architecture—a pragmatic approach that resulted in a fully playable experience. The game successfully integrates custom sound design with level progression, creating moments of genuine tension through darkness, isolation, and the unknown.

The project served as a comprehensive exercise in solo game development, requiring simultaneous management of programming, audio implementation, level design, and UI/UX—ultimately delivering a complete, submission-ready game on schedule.

YEAR

2024

ROLE

  • Solo Developer

  • Sound Designer

  • Level Designer

  • UI/UX Designer

In Game

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

15:00:39

Smooth Scroll
This will hide itself!

Viktor's Adventure

OVERVIEW

A 2D horror-adventure game where players guide Viktor, a curious child exploring pitch-black caves. Created as an academic project, the game emphasizes atmospheric tension, environmental storytelling, and audio-driven gameplay to create an unsettling exploration experience.

Link to Project - click here

Link to Project - click here

Main Menu

About the project

Viktor's Adventure is a 2D horror-adventure that explores childhood curiosity through the lens of atmospheric dread. Players navigate dark, mysterious cave systems as Viktor, relying on limited vision and environmental audio cues to progress through increasingly unnerving spaces.

Developed under academic time constraints, the project prioritized functional gameplay and complete delivery over code architecture—a pragmatic approach that resulted in a fully playable experience. The game successfully integrates custom sound design with level progression, creating moments of genuine tension through darkness, isolation, and the unknown.

The project served as a comprehensive exercise in solo game development, requiring simultaneous management of programming, audio implementation, level design, and UI/UX—ultimately delivering a complete, submission-ready game on schedule.

YEAR

2024

ROLE

  • Solo Developer

  • Sound Designer

  • Level Designer

  • UI/UX Designer

In Game

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth —
or indie teams who want audio built with the game, not bolted on after.

Either way, let's talk :)

15:00:39

Smooth Scroll
This will hide itself!

Viktor's Adventure

OVERVIEW

A 2D horror-adventure game where players guide Viktor, a curious child exploring pitch-black caves. Created as an academic project, the game emphasizes atmospheric tension, environmental storytelling, and audio-driven gameplay to create an unsettling exploration experience.

Link to Project - click here

Link to Project - click here

Main Menu

About the project

Viktor's Adventure is a 2D horror-adventure that explores childhood curiosity through the lens of atmospheric dread. Players navigate dark, mysterious cave systems as Viktor, relying on limited vision and environmental audio cues to progress through increasingly unnerving spaces.

Developed under academic time constraints, the project prioritized functional gameplay and complete delivery over code architecture—a pragmatic approach that resulted in a fully playable experience. The game successfully integrates custom sound design with level progression, creating moments of genuine tension through darkness, isolation, and the unknown.

The project served as a comprehensive exercise in solo game development, requiring simultaneous management of programming, audio implementation, level design, and UI/UX—ultimately delivering a complete, submission-ready game on schedule.

YEAR

2024

ROLE

  • Solo Developer

  • Sound Designer

  • Level Designer

  • UI/UX Designer

In Game

LET'S GET IN TOUCH

I'm looking for a studio making games with real depth
or indie teams who want audio built with the game,
not bolted on after.

Either way, let's talk :)

15:00:39

Smooth Scroll
This will hide itself!